hostHud
If you use the ThereClient’s EnvironmentVariableEditor to set the value of the hostHud variable to 1, a small section in the top-right of the ThereClient display will be overlayed with a display of basic information relating to your ThereClient’s relationship to the server cluster. This acts like an aviation-style Heads Up Display, thus “HUD”.
A typical hostHud display might look like this:
SSOT: 40
SobLoc: 2313
Sec 40: 042, D 17.6, W 0.4/29%, B 10239
Sec 86: 045, D 0.0, W 1.0/71%, B 4420
Local: 000
“SSOT: 40” means that sector 40 is the “source of truth” for your avatar, i.e., your client is listening to sector 40 for avatar updates. Most of the time this means that your avatar is in sector 40, but if you have just walked into sector 40 from an adjoining sector it may take a few seconds for your SSOT to change.
SobLoc
is always 2313, and appears to be a TCP or UDP port number which the ThereClient uses to talk to the ihosts.
The numbered Sec
lines, of which there is usually only one unless you are near the boundary between sectors, give information about the indicated sector:
- The number after the “:” appears to be the number of visible objects in the sector.
- The “D” value is the distance of the sector from your avatar; 0.0 for the sector you are in, non-zero for nearby sectors.
- The “W” value may represent the weight each sector has in your situation. If you stand very close to the boundary between two sectors, you can often see both W values at “1.0/50%”. At 1m from the boundary, you might see “1.0/52%” for the sector you are in and “0.9/48%” for the sector you are walking away from. At 10m, “1.0/62%” and “0.6/38%” might be observed.
- The “B” value indicates bandwidth.
The Local
value seems be be a total of objects which are being served from local information. Prior to V2.06, this was usually inventory items waiting to load after a sector boundary crossing. In V2.06, these inventory reloads no longer occur and in general the number of Local
objects does not increase after a sector crossing as a general rule. It does jump up (and then sometimes decrease to zero) when flying close to the Cannery area, leading to a speculation that it also accounts for uudobs such as houses for which the server has not yet sent updated information. A post by Helper_Support in forums about the V2.06 inventory changes leads to a contrary speculation that this number still represents inventory items that are not in the same sector as you are, but that the system is now just being much less proactive about moving the inventory items around when you cross sector boundaries.