Posted on February 29, 2004 at 19:16

[Update 20040311: these seating groups appear to be even more broken in V2.03,
released 20040310. The fix described here doesn’t work in V2.03; see
this article instead.]
In V2 of There, all of the designer 5-seater “gothic” seating groups reverted
back to looking like the basic red variety from the There store, as shown in the
left-hand side of the image above. As I hang around in the desert round the
Oasis a lot, I see plenty of Ladie_Di’s Palm and Hiero seating and this effect
was annoying enough that I decided to investigate.
It looks to me as if There have had two models for this same seating group, and
tried to perform some kind of automated conversion of the .ts files that control
the application of textures to the objects. However, due to a difference in the
names of the textures on the two new models, this is failing with the result
that designer objects appear using the default textures for the model.
With a bit of tweaking, I was able to make the two seating groups in question
look right again, as shown in the right hand side of the image above. If you
would like to do the same, download [link removed] and un-zip it into your
client’s Resources\gamekit\epobs\fu
directory. If that sounds too daring,
wait for the fix from There.
Caveats: This only fixes things for you, not anyone visiting you and admiring
your furniture. It doesn’t help with any furniture other than Lady_Di’s Palm
and Hiero seating. If you want a fix like this for anything else, compare the
original and tweaked files for one of the products in the download and work it
out for yourself, or cross my palm with Therebucks. This fix might not be
compatible with There’s own fix for the problem, if and when that arrives. It
probably voids your warranty and may frighten the horses or scare your cat.
Posted on February 29, 2004 at 16:55
I have reworked the archive hierarchy on this blog (again) to make it (even
more) future-proof. One side-effect of this is that all the individual article
links have changed. So much for “permalinks”.
My apologies to anyone inconvenienced by this; the good news is that it was a
lot of work, so I am unlikely to do anything like that again soon.
Posted on February 25, 2004 at 17:34


I found this strangely broken seating during MJC’s recent “Romantic Spots”
quest. It has four “Sit” buttons rather than the normal two, and two people can
therefore sit at each end of the couch. Much good clean fun can be had with
combinations of the different seating poses; I provide images of a couple of the
least racy variations.
I’m pretty sure that what is going on here is that two identical 2-seaters have
been placed in exactly the same location. I’ve put this in the “Eggs” category
because it seems to me that this isn’t likely to be completely accidental.
What I’m unsure of is whether this is really MJC’s idea of romantic…
Posted on February 25, 2004 at 17:06

There is something just a little Escher-like about this one.
Maybe if we can get some Roman builder sets and enough people on hoverpacks, we
can do a full version…
Posted on February 20, 2004 at 08:58
I picked up my first ignore today. I don’t know when, and I don’t know who, but
at some point someone in There decided that I was so annoying they never wanted
to see or hear from me again.
Or, they just hit the Ignore button by accident. Or, there is someone around
trying to beat Jopy’s record. Or, randomly ignoring people is someone’s idea of
fun.
All of the people I actually want to talk to still seem to be able to see me, so
I am not going to fret about it. Still, I have to admit to being a little
unsettled by this.
Posted on February 10, 2004 at 22:02

Above the door to the tomb in (There) Egypt, an inscription in hieroglyphics
caught my eye. Being a suspicious kind of person, I wondered whether this was
perhaps not some ancient language, but rather an English phrase transliterated
using an ancient alphabet (people do this kind of thing for a laugh all the
time, even in children’s books).
Assuming the black dots were word boundaries, a bit of work with an
alphabet chart from the Royal Ontario Museum gave me “TUMB UF UR
AXPAKT?TEUNS”, or more smoothly “Tomb of Our Expectations”.
I’m not sure whether this is some kind of morbid joke about a project that went
wrong, or an uplifting statement about the kind of visual detail and quality
There’s art team can produce when appropriate. Either way, the inscription
sounds like it is a quotation from somewhere, and if you have any idea where it
might originate I’d be interested to hear from you. Google, usually my friend
in times of need, came up with only one hit for the phrase in an article by the
Bishop of the Catholic Diocese of Spokane…
Posted on February 3, 2004 at 16:19



It doesn’t make sense to try and document every change in a place like the Oasis
village, but over the couple of weeks since my
last overview pictures, it is
interesting to see what has been stable and what has stayed the same.
Perhaps the most obvious thing that has happened is that the village is now
larger, with more builders and more portazones. It is no longer possible to
take a picture of the whole area, so I have taken three to form a kind of
panorama (unfortunately, normal panorama software doesn’t work very well with
There screenshots).
The center of the village has opened up a lot, so that there is now building on
both sides of the road (the light-coloured area) that leads to Sirocco Heights
to the west. The spaceship
you can see straddling the road has since flown off to another part of There.
Since these pictures were taken, one of the shop units in the central “L” has
also been converted into a bridge to allow easier access from the
ruins on the western side. The
tent at far left was originally part of the central garden area; it is now off
to one side and provides enough seating for large groups of people to talk at
one time.
At the eastern end of the central area (right hand end in these pictures) you
can see that a brown tower has been erected; this is actually made by two
separate builders working together.
Out of the picture to the right (east) are at least another three portazones at
the time of writing. The images were taken from the top of Dark_Viper’s
tower bar before it was replaced
by the Viper Pit Bar.
Posted on February 3, 2004 at 14:31


I saw this
Happy
Vertical People Transporter the other day in a portazone outside Zephyr. It
is made of a stack of the lowest angle “kick” ramps carefully tweaked so that
when a male avatar walks in, There’s collision algorithm pushes the avatar up
through each successive layer. As I understand it, a female avatar (being
slightly less tall) needs to keep walking forward to make this particular
elevator work, but it is possible to tune the stack for different heights.
Posted on February 2, 2004 at 14:40

I don’t really count El Templo del Pollo as an “Easter Egg” in There because
it is not really hidden, just a bit off the main map. The “Demand Chickens”
room pictured, though, is a little less well known and requires use of the
hoverpack trick to get into.
Plus, it has more eggs!
I got pointers to this from one of Josie2’s recent quests. I have obscured some
details of the image so as not to spoil the fun too much for people who want to
find this by themselves. You can easily see that it is in one of the Monkey
Crater paintball zones, though, and if you went looking in one of those for a
big stone structure with no apparent entrances, you’d be looking in the right
direction…
Posted on February 2, 2004 at 12:35


An avenue of cherry trees is blossoming in the Edo (Shearin) frontierzone on
southern Motu Motu. There are benches to sit on under the trees, and a
sorihashi bridge and a model of Edo castle to admire at the end of the avenue.
This is marisa9’s frontierzone, and I think all of the objects in the zone are
her own design; most are available from auctions. You can’t buy copies of the
Edo castle design, but I think that’s right: it’s based on a place in the real
world (Edo is the old name for Tokyo), so there should only be one Edo in There.
Posted on February 2, 2004 at 11:21


Dark_Viper’s original bar for the Oasis area (see my
earlier post) had to be torn
down because he picked up a lower floor by accident while working on a higher
one…
I actually prefer the new building: the ground floor and upper floor both have
two sets of group seating in the “wings” and there is a bar with a nice view
over the desert on the upper floor. My only quibble is that the bar stools are
in the form of two 2-person sofas instead of four individual ones, so people at
one end of the bar can’t see the chat bubbles of people at the other end.
Posted on February 2, 2004 at 09:37

These artful ruins were created to the East side of the Oasis village some time
ago, but I’ve only recently managed to get a clean image of them (even this one
needed a little retouching). The ruins are partially visible from the main
plaza and help to break up the eastern edge of the village.
Constructed by villager Terrapin, you can see a half-buried deck used as a
sand-covered ruined floor. This is possible because the ground is uneven here
and when placing a deck, only the very center of the object is used as a height
reference. Thus, while the center of the deck will always be above ground, the
edges may be partially obscured. Rocks and plants are by marisa9.
Posted on February 2, 2004 at 09:19

By popular request, here is a snap of my buddy Kobby showing off his new pink
fluffy bunny trousers to his (female) fan club in the Old Waterin’ Hole.
SONofBOB refers to the ancient Greek story of the KOBotaur.