Posted on January 27, 2004 at 15:31

Dark_Viper built an apartment block/bar complex for the Oasis neighbourhood.
Japanese group seating on all levels except the top floor, where the bar is
located. The stair is Dark_Viper’s own design, available in auctions.
[Yes, this building has already been replaced by another one…]
Posted on January 26, 2004 at 16:28

I’m a member of Josie2’s Adventure Quest Club; this month I qualified for the
monthly chest award for the first time. The image shows the January chest, gold
with red jewels inside.
In the top-left corner, you can see the chest from a fair distance; top-right is
slightly closer: you can see that the chest has opened slightly! Similarly, in
bottom-left and bottom-right you can see the final transition to a “fully open”
state.
Given that object builders don’t yet have the ability to “script” objects, how
can this be happening? I believe that the designer (Jeff) is taking advantage
of the fact that each object in There is actually designed at several “levels of
detail” or LODs: the idea being that as you move further from an object, you
need to see it at a lower level of detail and a simpler model can be used. In
the usual case, the lower-detail models are just simplified versions of the
highest detail one; in the case of the award chests the different models have
altogether different shapes, thus leading to the pseudo-animation shown.
Posted on January 19, 2004 at 16:24

Body found in the Jungle Pools today: away goggles, no forcefield. Foul play
suspected.
Posted on January 17, 2004 at 15:53

Having seen pixiemoto’s
spaceship recently, I couldn’t resist going to Tyr and seeing what Tophe’s
new Green Glow Industrial Columns looked like in the darkness. I couldn’t find
any already in use, so I rented a couple from auctions and threw them up in a
temporary portazone near the Boneyard. The simple answer is: they are awesome.
The columns appear solid (you can’t walk through them) but that doesn’t stop you
from using the “hoverpack trick” to get inside them, as the picture shows. The
hoverpack trick just involves hoverpacking up close to an object, facing it,
then jumping off. There’s collision detection logic doesn’t seem to work during
the dismount animation, and the result is that you can use this trick to get
through walls or even jump inside an apparently solid object.
It’s Fun to use Learning for Evil!
Posted on January 16, 2004 at 16:10
Caldera Sun-Times journalist Rose_E_Vette has a new article out interviewing
some of the principals from the Oasis neighbourhood.
The Oasis: User-Created Community covers some of the history and personalities
of the area from a point in time that although only a week or so ago already
seems pretty distant, as the locale has developed in a number of ways since the
article was written.
I wasn’t interviewed, but I am mentioned in the article as the Oasis’
chronicler. I will try to make good on that description soon with details of
some of the recent changes.
Posted on January 15, 2004 at 12:23

My buddy MuPp3t has a very sharp sense of humour, and a hoverboard to go with
it.
Posted on January 15, 2004 at 11:00


The serenity of the Calderan desert was shattered today by the arrival of an
alien spaceship. As can be seen from images taken at the landing site above
Sirocco, the green warp cores are clearly visible and point without question to
the use of Tyrian technology in the design. The spaceship’s commander is
believed to be a long-time Tyr resident known as pixiemoto.
Posted on January 10, 2004 at 17:17

The Caldera Sun-Times recently ran an art competition. The competition’s grand
prize (one of freddie’s amazing Origami Tiger hoverbikes) was awarded to
Kangaroo, seen here with the animal suitably caged.
What you can’t see here (and the reason I’ve placed this item in the Techniques
category) is that as you approach this tiger, it makes a most un-There-like
roaring sound that has astonished many an onlooker and not a few passing
hoverboat passengers.
The clue to this is the radio you can just see hidden behind Kangaroo’s chair:
it is tuned to a custom Shoutcast channel sourced from his home computer,
broadcasting a loop of various “roaring tiger” sounds. Anyone approaching the
cage will hear this as long as they have made the small one-time purchase of the
music pack or transitioned from the original There beta program.
Of course, pulling off something like this requires a fair degree of technical
sophistication, but I can’t help feeling that this technique might be used in a
lot of places to give custom ambient sounds to a location or even just provide a
public address system for events.
Posted on January 10, 2004 at 14:49


Kangaroo is one of those people who likes to push the envelope a little bit.
Newbies to There quickly find out that the sea is solid; most people know that
buggies travel faster over water than over land for some reason, perhaps to
allow quicker travel between islands. A few people have noticed that balls
bounce differently on the sea than on the land in that they don’t bounce lower
and lower in the way you would expect; this may be related somehow to the buggy
effect. Kangaroo is the only person I know who has pushed things to the limit
and used this effect to make a perpetual motion machine.
The picture shows Kangaroo standing behind his construction, which as you can
see is made out of four walls with windows plus one roof all placed in a casual
portazone. You can put one or more soccer balls into such a cage and they will
bounce forever in a quite hypnotic fashion. Drop a couple of dogs in there for
the maximum fun; they really seem to enjoy this setup and will run round and
round in circles after the balls.
You’ll find that if you drop one of the larger “feelium” balls over the ocean
that it appears to vanish; in fact, it is just going straight up faster than you
can see. You can verify this by putting out a large builder portazone with a
large deck placed at its top, then dropping a feelium ball from a hoverpack
directly under the deck and retreating rapidly to a safe distance before the
ball hits the sea. The result is similar to Kangaroo’s cage but on a much
larger scale and with much faster movement.
Posted on January 9, 2004 at 20:32


Here’s another building style I haven’t seen anywhere else. In this case, the
left-hand building is the first to be constructed and was erected by Kobby, who
is apparently some kind of builder in the real world. You can see that he
favours building something that looks like it is solidly constructed and
definitely connected to the ground.
The second cliff house belongs to MupP3t; both houses have fantastic views over
Dune Valley and Sirocco.
Posted on January 9, 2004 at 16:48

Designers are doing all sorts of things with the new “shop” builder objects.
Some designers are making delicate confections you’d be happy to live in, others
are producing things a bit more on the eye-popping side. I found these two
shops by KayCee_Cow on display near Karuna Plaza the other day along with their
matching floor sections.
Yes, the holes in the cheese shop are transparent; you can see through each one.
Posted on January 8, 2004 at 11:45
I think it is fair to say that the whole There membership community is alight
today with the news that There have reorganised, resulting in the loss of an
unknown number of staff positions. Many of the people without a job today are
well-known in-world as event hosts and all-round nice people and will definitely
be missed. It remains to be seen how many of them will continue in their
non-staff avatars.
I have some sympathy for There’s management: I’ve seen this kind of thing
several times in real life and in one case even been on the management side when
we were forced to trim the company down for financial reasons. To say that
these are “hard decisions” for management is much more bloodless than the
reality: it hurts you to have to do this to anyone, particularly as in this case
when people have been doing their job well.
However, There Inc. have brought another kind of pain to the world in doing
this: the people who have lost their jobs are well-known, and this means that
management are being seen as having sacked my friend. This is quite different
to a bank shifting its call center to Bangalore; members know the people
involved on a much more personal level, even though that probably wasn’t part of
the job description.
I’ve been relatively lucky, in that I’m new enough to There that I know of only
two people on my buddy list who have been laid off. I’m sure the fast hot spike
of shock, anger and betrayal I felt when I learned about their misfortune must
be magnified many, many times in the feelings of longer-term members.
The bad news is that those long-standing members who have just had a slew of
their friends laid off are likely to be the very people that There, Inc. are
assuming will be able to pick up the load. Somehow, no matter the financial
reasoning, that doesn’t sound like a good decision from a community standpoint.
Posted on January 7, 2004 at 16:07



In the Calderan desert, an oasis has appeared containing (amongst other things)
the first flamingo I’ve seen in There with its feet in water…
It is perhaps too much of a simplification to say that member-built architecture
has tended to be along the lines of a large portazone, a couple of sky decks and
some components from the Roman builder set. However, the oasis is clearly a
departure from the old style.
This has been enabled in part by the new “shop” construction objects, which are
being used as small accommodation units. Their flexibility, low price and size
(they will fit in a medium builder portazone) has allowed a number of different
people to come together to build a little spontaneous village around a shared
garden. Perhaps half a dozen portazones of different sizes are involved in the
current setup.
Posted on January 7, 2004 at 12:50
Posted on January 6, 2004 at 17:31

Something about There makes people want to dress up as pirates and go “arrrr”
even when it isn’t Talk Like a Pirate Day.
Check Minx’s left thigh for a flintlock pistol; there is a treasure map pinned
to the rock with a dagger. The chest in the background is actually part of
MuPp3t’s quest for SONofBOB.
Posted on January 6, 2004 at 15:34
In which our hero visits There, a virtual
world where it’s still sunny at 3am but you never seem to get a tan.
[Originally posted 20031111 to Technology Stir Fry.]
Posted on January 6, 2004 at 15:05
Welcome to iay@there, a repository for my musings on the virtual world of
There. If you come across me in-world,
you’ll find that my avatar goes by the badly-chosen name of iay.
Although I already have a blog covering my main interests, most of the posts
appearing in iay@there will only be of interest to other Thereians. If I post
something here that is of wider interest, I will also post a link in
Technology Stir Fry.